Sunday, June 9, 2019
Double negative gravitational renderer Research Paper
Double negative gravitational renderer - Research Paper ExampleThe simulation was done as part of the making of Christopher Nolans Oscar-winning movie Interstellar. The images were a result of the spinning black hole which was dragging bits of the universe along with it and causing the caustics around it to be stretched severally around the spinning black hole These multiple images are caused by the black hole dragging space into a whirling action and stretching the caustics around itself many times. It is the first time that the effects of caustics have been computed for a camera near a black hole, and the resulting images give some psyche of what a person would see if they were orbiting around a hole. To create the simulation of the spinning black hole, DNGR maps the paths of millions of light beams along their respective cross-sections (that are evolving in touchable time) as they come into the black holes warped space-time continuum. DNGR created clear and very smooth images o f a wormhole and with a glowing accretion disk that had parts that swung over and under the wormholes shadow and even infront of the shadows equator thusly resulting to an image of a split shadow. This phenomena was a result of gravitational lensing, which is a do work where light beams from several locations on the disk or even from distant stars are bent before arrival at the simulated camera thus resulting to the mind-blowing surreal images of the celestial body.
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